

This sense of satisfaction is oddly amplified by the harsh punishments for failure citizens who leave your city due to unmet needs or sloppy construction can have massive ramifications, as fewer citizens will be available for resource gathering and facility management. The game really challenges players to think about the logistics of keeping an airborne city afloat, and it’s inherently satisfying to come to grips with a complex set of rules governing such an abstract idea. Each building and construction added to the city also affects its weight distribution, and if the city is tilted too far to one side, citizens will instantly become disgruntled and even leave if unattended. The speed at which the city travels gradually decreases as it grows, and while you can increase it with certain constructions, those also consume resources and, most crucially, citizens needed to gather those resources in the first place. On top of the constantly decreasing amount of food and water, the city also continually consumes coal to stay afloat, so players need to keep constant tabs on these resources. The unique premise also complicates the decision-making process in other ways.

It also has the added benefit of making both the city and the landscape visible at nearly all times, which simplifies the multitasking process since the player rarely has to take their focus away from one of these elements to focus on another.

Not only does this gameplay nuance make the process of gathering resources and discovering new places feel more natural, but it also presents the additional challenge of having to account for travel distance when managing the constant consumption of resources, which makes the multitasking-centric gameplay loop both more complicated and more engaging.

This ends up influencing the gameplay significantly rather than being able to click and drag across the landscape and interacting with it like an omnipotent being, players have to move the city close to caches of resources and landmarks in order to collect or identify them. What separates this game from other city builders is that your city is, as the title suggests, airborne, which means that it can be physically transported to multiple locations across a vast open world. You start off with little more than a town center and a small selection of villagers, and you are asked to steadily build a prosperous city on top of this limited infrastructure using whatever resources and personnel you can find. Choose from one of three new centers, giving you additional comfort, efficiency, or searching - you decide what’s best for you.On a basic level, Airborne Kingdom has many of the features you can expect from a game of this type.
#Review airborne kingdom update#
The update is available now on Epic Games Store for PC and Mac. New Game+ mode gives players who have completed the game new challenges to overcome and other twists. Today, The Wandering Band released a new update for its sky city builder Airborne Kingdom.
